function [HueString, HueNumber, HueLetterCode] = ASTMHueToMunsellHue(ASTMHue, HueDecimals);
% Purpose The Munsell specification for hue involves both a letter code (such as R or BG),
% and a numerical modifier. For ease of calculation, it is sometimes more
% convenient to express the Munsell hue as a single number. The hues
% naturally form a circle, which [ASTMD1535-08, Fig. 1] divides into 100 equal angles,
% labeled modularly from 0 to 100. This routine converts from the ASTM
% hue number into a Munsell specification. The Munsell specification is
% returned as a string, and also as a hue number and a ColorLab hue letter
% code.
%
% Description The Munsell system specifies a local colour by giving its hue (H), value (V),
% and chroma(C) in the form H V/C. The value is a number between 0 and 10.
% The chroma is a positive number, whose bound depends on hue and value,
% as given by the MacAdam limits. The hue specification consists of a letter
% designator (B, BG, G, GY, Y, YR, R, RP, P, PB), and a number designator
% which is greater than 0, and less than or equal to 10. If chroma is
% 0, then the local colour has no hue, and is specified as NV, where N is the
% string "N," and V is the value. For example, 5.0R 9.0/4.0 is a light pastel
% red, while N3 is a dark grey. A hue designator, such as 6.3YR, can be seen
% as a character string.
%
% Routines in ColorLab use the Munsell system, but not necessarily the
% Munsell notation HV/C. A Munsell vector is given by [H1, V, C, H2], where
% H1 is the number designator for hue, H2 is the position of the hue letter
% designator in the list
% {B, BG, G, GY, Y, YR, R, RP, P, PB},
% V is the Munsell value, and C is the Munsell chroma. For example,
% 5.0R9.0/4.0 is [5 9 4 7] in ColorLab format. The arguments HueNumber and
% HueLetterCode in this routine correspond to H1 and H2, respectively.
%
% It is natural to make the Munsell hues into a circle, with PB being followed
% by B. [ASTMD1535-08, Fig. 1] labels the angles on the circle modularly from
% 0 to 100, with 0 and 100 both corresponding to 10RP. The following assignments
% are made:
% 5R 5
% 5Y 25
% 5G 45
% 5B 65
% 5P 85
% 10RP 100, 0
% epsilonR epsilon.
%
% This routine takes the ASTM hue number and converts it into two other
% forms: a hue string, and a pair of numbers (HueNumber and HueLetterCode).
%
% [ASTMD1535-08] ASTM, Standard D 1535-08, "Standard Practice for Specifying Color by the
% Munsell System," approved January 1, 2008.
%
% ASTMHue A number between 0 and 100, that corresponds to the input
% Munsell hue, via [ASTMD1535-08, Fig. 1].
%
% HueDecimals The number of decimal points which are contained in the
% output hue string. This argument is optional
%
% HueNumber A number greater than 0, and less than or equal to 10, that
% is prefixed to a hue descriptor in the list
% {B, BG, G, GY, Y, YR, R, RP, P, PB}, in the Munsell system.
%
% HueLetterCode An integer between 1 and 10, corresponding to an element in
% the list {B, BG, G, GY, Y, YR, R, RP, P, PB}.
%
% HueString A character string, such as 8.32BG. This string is the H
% in the Munsell specification H V/C.
%
% Related None
% Functions
%
% Required None
% Functions
%
% Author Paul Centore (Jan. 22, 2014)
% Revised Paul Centore (Feb. 5, 2014)
% ---Made number of decimals in string an (optional) input
%
% Copyright 2014 Paul Centore
%
% This file is part of MunsellAndKubelkaMunkToolbox.
%
% MunsellAndKubelkaMunkToolbox is free software: you can redistribute it and/or modify
% it under the terms of the GNU General Public License as published by
% the Free Software Foundation, either version 3 of the License, or
% (at your option) any later version.
%
% MunsellAndKubelkaMunkToolbox is distributed in the hope that it will be useful,
% but WITHOUT ANY WARRANTY; without even the implied warranty of
% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
% GNU General Public License for more details.
%
% You should have received a copy of the GNU General Public License
% along with MunsellAndKubelkaMunkToolbox. If not, see .
HueNumber = mod(ASTMHue,10) ;
if HueNumber == 0
HueNumber = 10 ;
end
if 0 < ASTMHue && ASTMHue <= 10
HueLetter = 'R' ;
HueLetterCode = 7 ;
elseif 10 < ASTMHue && ASTMHue <= 20
HueLetter = 'YR';
HueLetterCode = 6 ;
elseif 20 < ASTMHue && ASTMHue <= 30
HueLetter = 'Y' ;
HueLetterCode = 5 ;
elseif 30 < ASTMHue && ASTMHue <= 40
HueLetter = 'GY';
HueLetterCode = 4 ;
elseif 40 < ASTMHue && ASTMHue <= 50
HueLetter = 'G' ;
HueLetterCode = 3 ;
elseif 50 < ASTMHue && ASTMHue <= 60
HueLetter = 'BG';
HueLetterCode = 2 ;
elseif 60 < ASTMHue && ASTMHue <= 70
HueLetter = 'B' ;
HueLetterCode = 1 ;
elseif 70 < ASTMHue && ASTMHue <= 80
HueLetter = 'PB';
HueLetterCode = 10 ;
elseif 80 < ASTMHue && ASTMHue <= 90
HueLetter = 'P' ;
HueLetterCode = 9 ;
else % This includes any ASTM hue greater than 90, and also the ASTM hue 0
HueLetter = 'RP';
HueLetterCode = 8 ;
end
% Default to 2 decimal places in the hue string, unless the inputs specify otherwise
if ~exist('HueDecimals')
HueDecimals = 2 ;
end
HueString = [sprintf(['%',num2str(HueDecimals+2),'.',num2str(HueDecimals),'f'],...
HueNumber), HueLetter] ;
return